Toggle navigation
Search
Collections
Indexes
FAQ
Digikogu
Search
Collections
Indexes
FAQ
Intranet
Logi sisse
Select collection
select all
remove selection
annual reports of research & development activities
articles
bachelor's theses
conference proceedings
digitized periodicals
diploma theses
dissertations
history of TalTech
IOP
library publications
master's theses
pre-dissertations
research reports
standards
textbooks and teaching materials
transactions of TalTech
varia
title
author/supervisor/editor
structural unit
keyword
publication year
-
Sort by
author A-Z
author Z-A
publishing year asc
publishing year desc
title A-Z
title Z-A
Index
mängustamine - keyword
find full texts
Apply
items found: 9
1.
Eestikeelse mängustatud veebirakenduse arendamine andmepüügi ennetamiseks. Development of an Estonian Gamified Web Application for Phishing Prevention
Järvsoo, Iris Eliisabet
27.05.2026
bachelor's theses
2.
Küberturbe teadlikkuse mängustamise platvorm. Cybersecurity Awareness Gamification Platform
Kadak, Karl
06.06.2025
bachelor's theses
3.
Mänguelemendi mõju kasutajakogemusele Enefit AS mobiilirakenduse näitel. Gamification Element's Effect on User Experience Based on the Enefit AS Mobile Application
Karjus, Kaisa; Piiriste, Mari
03.06.2024
bachelor's theses
4.
Kogupere lugemisjälgija veebirakenduse arendamine. A Web Application for Tracking Shared Family Reading Activities
Mikiver, Maarija
03.06.2026
bachelor's theses
5.
Hübriidmobiilirakenduse prototüüp laia matemaatika riigieksami stereomeetria teemade omandamiseks. A Hybrid Mobile Application Prototype for Learning Stereometry Topics for the Extended Mathematics State Examination
Milovidova, Alissa
05.06.2026
bachelor's theses
6.
Mängustamine värbamisturunduses: noorte hoiak ja roll vakantse positsiooni ja organisatsiooni atraktiivsusele. Gamification in recruitment marketing: the attitude of young potential candidates and the role on the attractiveness of the vacancy and employer
Närska, Maarja
20.01.2020
bachelor's theses
7.
Mitmefaktorilise autentimise väsimuse leevendamine mängustamise abil: mängustatud autentija prototüübi arendamine. Mitigating Multi-factor Authentication Fatigue through Gamification: Gamified Authenticator Prototype Development
Okuneva, Ksenija
24.01.2025
bachelor's theses
8.
Lugemisharjumuse juhtimise veebirakendus. Webapp for Reading Process Management
Ruzu, Julia
20.01.2026
bachelor's theses
9.
OSINT ja pöördprojekteerimise harjutuste loomine. Creating cyber security exercises for Open Source Intelligence and Reverse Engineering
Yari, Saber
27.05.2019
master's theses
items found: 9
1