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items found: 3
1.
Mänguelemendi mõju kasutajakogemusele Enefit AS mobiilirakenduse näitel. Gamification Element's Effect on User Experience Based on the Enefit AS Mobile Application
Karjus, Kaisa; Piiriste, Mari
03.06.2024
bachelor's theses
2.
Mängustamine värbamisturunduses: noorte hoiak ja roll vakantse positsiooni ja organisatsiooni atraktiivsusele. Gamification in recruitment marketing: the attitude of young potential candidates and the role on the attractiveness of the vacancy and employer
Närska, Maarja
20.01.2020
bachelor's theses
3.
OSINT ja pöördprojekteerimise harjutuste loomine. Creating cyber security exercises for Open Source Intelligence and Reverse Engineering
Yari, Saber
27.05.2019
master's theses
items found: 3
1