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Chair of Network Software - TalTech structural unit
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items found: 70
51.
Agendi teekonna ja tegevuste planeerimine strateegiamängus. Agent Pathfinding and Action Planning in a Strategy Game
Rondo, Markus
20.01.2016
bachelor's theses
52.
Strateegiamäng SDL2 vahenditega. A Strategy Game Using SDL2
Rosenberg, Kristof Mikael
17.06.2014
bachelor's theses
53.
Lennuinfo sõnumite terminal. Flight information messages terminal
Rüütel, Egle-Riin
16.06.2015
bachelor's theses
54.
Kahemõõtmeline mobiilimäng Unity mängumootori abil. 2D Mobile Game with the Help of Unity Game Engine
Rüstern, Stefan Jaanus
18.06.2014
bachelor's theses
55.
Toitumisrakendus sportlastele. Calorie counter for athletes
Saarest, Hans–Toomas
16.06.2015
bachelor's theses
56.
3D võrgumängu arendus Unity mängumootoril. 3D Multiplayer Game Development with Unity Game Engine
Saarsen, Sander
07.06.2016
bachelor's theses
57.
Eesti Vabaõhumuuseumi kaardirakendus Androidile. Estonian Open Air Museum Map Application for Android
Samuel, Triin
18.06.2014
bachelor's theses
58.
Mitmikmängu Snake juhtimine brauseripõhiselt. Browser Based Control for Multiplayer Snake Game
Savi, Oliver
20.01.2016
bachelor's theses
59.
Liikumissensorite andmete kuvamine ja selle sünkroniseerimine videoga Javascripti ja HTML5 API abil. Displaying Data Received from Motion Sensors and Synchronising this with Video through Use of HTML5 API and Javascript
Semenov, Vadim
17.06.2014
bachelor's theses
60.
Turismiobjektide tagide semantika analüüs, otsing ja visualiseerimine. Tourist Sites Tags Semantic Analysis, Search and Visualization
Sibrits, Margus
23.01.2015
bachelor's theses
61.
Võrdvõrkude andmevahetuse rakendamine küberkaitseõppuse robotvõrgus. Implementation of Peer-to-Peer Network Data Interchange in the Botnet of Cyber Defence Exercise
Soom, Oliver
07.06.2016
master's theses
62.
Kotlini võimalused Androidile arendamiseks reaalajas märulimängu näitel. Kotlin Opportunities for Android Development in the Example of Realtime Action Game
Suislepp, Andres
07.06.2016
bachelor's theses
63.
Hariduslik Mäng Küberturbes: Mängu Kontseptsioon. Educational Computer Game for Cyber Security: Game Concept
Sõmer, Tiia
10.06.2014
master's theses
64.
Programmi koosteprotsessi automatiseerimine QuickBuildi abil. Build Automation in QuickBuild
Tali, Taavi
15.06.2015
bachelor's theses
65.
Antiviirusest möödapääsemine Locked Shields 2014 raames. Antivirus evasion in the context of Locked Shields 2014
Tetlov, Tanel
10.06.2014
master's theses
66.
Kaardirakenduse kasutajasõbralikkuse analüüs, arendus ja uuringud. Usability analysis and development of a mapping application
Tibar, Märt
12.06.2015
master's theses
67.
Kaugloetavate elektriarvestite IKT riskianalüüs. ICT Risk Assessment of Smart Electricity Meters
Till, Eerik
10.06.2014
master's theses
68.
Eesti e-valimiste süsteemi turvaanalüüs ründepuude metoodikate näitel. Security Analysis of the Estonian I-Voting System Using Attack Tree Methodologies
Torn, Tanel
10.06.2014
master's theses
69.
Detecting Malware by Machine Learning
Tsuchimoto, Kazuaki
10.06.2014
master's theses
70.
Eesti veebirakenduste turvavigade analüüs. Analysis of vulnerabilities in Estonian web applications
Volt, Liivi
10.06.2014
master's theses
items found: 70
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